![]() ![]() Modding support (devs are working on improved guides)įor MP: Instead of having more heroes you now have only one. Versus (everything put into one "launcher" basically / also the free-to-play multiplayer version) Outposts and towers now can select a specific target to shoot at. Outposts now can defend themselves (which only the elves had before). UI got massive improvement.Ĭaravans got removed. A lot of quality of life features and controls got added. In MP you could play with 1-4 heroes (standard was max 3) Usually it was high HP units with low damage. Old UI was very unintuitive and left a lot to be desired. There was a unique fisher hut building that got removed in the first Standalone-Addon.Ī lot of quality of life features are missing. ![]() Because a lot of stuff was very expensive and the ressource income was rather low. (that said there wasn´´t much balancing as Soul Harvest and the rest after got)Īmount of ressources in sectors and general cost. Terms of balance it was: Orcs = early / Humans = mid game / Elves = late game Orcs = more attackspeed while attacking enemy sector The 3 existing factions had different passivesĮlves = faster in neutral / friendly sectors (honestly this system made it more close to Spellforce 1 in some regard) So if you had a sector that would gather iron ore it would go to a sector with an iron smeltery and that iron would drive to the sector with the barracks to give units. ![]() Had a road system on which caravans brought ressources from sector a to b. It´s also still playable on Steam with the Branch or on GOG ). Reforced is now the old campaign updated to the new mechanics of the later entries (all users that owned the OG version got this update for free. Well Legacy (Basegame) is what the original first Spellforce 3 was (and kinda is). ![]()
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